Component-Based GUI Development

Window

 A window is a rectangular area on the screen. A window can be considered to be a virtual screen, in the sense that it provides an interface to the user for carrying out independent activities, e.g. one window can be used for editing a program and another for drawing pictures, etc.

 A window can be divided into two parts: client part, and non-client part. The client area makes up the whole of the window, except for the borders and scroll bars. The client area is the area available to a client application for display. The non-client part of the window determines the look and feel of the window. The look and feel defines a basic behavior for all windows, such as creating, moving, resizing, and iconifying the windows. A basic window with its different parts.

Window with client and user areas marked

Description: C:\Users\Admin\Desktop\assets\se2\26_files\image002.webp

Window Management System

 A graphical user interface typically consists of a large number ofwindows. Therefore, it is necessary to have some systematic way to manage these windows. Most graphical user interface development environments do this through a window management system (WMS). A window management system is primarily a resource manager. It keeps track of the screen area resource and allocates it to the different windows that seek to use the screen. From a broader perspective, a WMS can be considered as a user interface management system (UIMS) – which not only does resource management, but also provides the basic behavior to the windows and provides several utility routines to the application programmer for user interface development. A WMS simplifies the task of a GUI designer to a great extent by providing the basic behavior to the various windows such as move, resize, iconify, etc. as soon as they are created and by providing the basic routines to manipulate the windows from the application such as creating, destroying, changing different attributes of the windows, and drawing text, lines, etc.

•        a window manager, and

•        a window system.

Window Management System

Window Manager and Window System

 Window manager is the component of WMS with which the end user interacts to do various window-related operations such as window repositioning, window resizing, iconification, etc. The window manager is built on the top of the window system in the sense that it makes use of various services provided by the window system. The window manager and not the window system determines how the windows look and behave. In fact, several kinds of window managers can be developed based on the same window system. The window manager can be considered as a special kind of client that makes use of the services (function calls) supported by the window system. The application programmer can also directly invoke the services of the window system to develop the user interface. The relationship between the window manager, window system, and the application program. This figure shows that the end-user can either interact with the application itself or with the window manager (resize, move, etc.) and both the application and the window manager invoke services of the window manager.

Window Manager

 The window manager is responsible for managing and maintaining the non-client area of a window. Window manager manages the real-estate policy, provides look and feel of each individual window.

Types of widgets (window objects)

 Different interface programming packages support different widget sets. However, a surprising number of them contain similar kinds of widgets, so that one can think of a generic widget set which is applicable to most interfaces. The following widgets are representatives of this generic class.

Label widget. This is probably one of the simplest widgets. A label widget does nothing except to display a label, i.e. it does not have any other interaction capabilities and is not sensitive to mouse clicks. A label widget is often used as a part of other widgets.

Container widget. These widgets do not stand by themselves but exist merely to contain other widgets. Other widgets are created as children of the container widget. When the container widget is moved or resized, its children widget also get moved or resized. A container widget has no callback routines associated with it.

Pop-up menu. These are transient and task specific. A pop-up menu appears upon pressing the mouse button, irrespective of the mouse position.

Pull-down menu. These are more permanent and general. You have to move the cursor to a specific location and pull down this type of menu.

Dialog boxes. We often need to select multiple elements from a selection list. A dialog box remains visible until explicitly dismissed by the user. A dialog box can include areas for entering text as well as values. If an apply command is supported in a dialog box, the newly entered values can be tried without dismissing the box. Through most dialog boxes ask you to enter some information, there are some dialog boxes which are merely informative, alerting you to a problem with your system or an error you have made. Generally, these boxes ask you to read the information presented and then click OK to dismiss the box.

Push button. A push button contains key words or pictures that describe the action that is triggered when you activate the button. Usually, the action related to a push button occurs immediately when you click a push button unless it contains an ellipsis (…). A push button with an ellipsis generally indicates that another dialog box will appear.

Radio buttons. A set of radio buttons is used when only one option has to be selected out of many options. A radio button is a hollow circle followed by text describing the option it stands for. When a radio button is selected, it appears filled and the previously selected radio button from the group is unselected. Only one radio button from a group can be selected at any time. This operation is similar tothat of the band selection buttons that were available in old radios.

Combo boxes. A combo box looks like a button until the user interacts with it. When the user presses or clicks it, the combo box displays a menu of items to choose from. Normally a combo box is used to display either one-of-many choices when space is limited, the number of choices is large, or when the menu items are computed at run-time.

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