Suppose your C program contains a number of TRUE/FALSE variables grouped in a structure called status, as follows −
struct{
unsignedint widthValidated;
unsignedint heightValidated;
} status;
This structure requires 8 bytes of memory space but in actual, we are going to store either 0 or 1 in each of the variables. The C programming language offers a better way to utilize the memory space in such situations.
If you are using such variables inside a structure then you can define the width of a variable which tells the C compiler that you are going to use only those number of bytes. For example, the above structure can be re-written as follows −
struct{
unsignedint widthValidated :1;
unsignedint heightValidated :1;
} status;
The above structure requires 4 bytes of memory space for status variable, but only 2 bits will be used to store the values.
If you will use up to 32 variables each one with a width of 1 bit, then also the status structure will use 4 bytes. However as soon as you have 33 variables, it will allocate the next slot of the memory and it will start using 8 bytes. Let us check the following example to understand the concept −
#include<stdio.h>
#include<string.h>
/* define simple structure */
struct{
unsignedint widthValidated;
unsignedint heightValidated;
} status1;
/* define a structure with bit fields */
struct{
unsignedint widthValidated :1;
unsignedint heightValidated :1;
} status2;
int main(){
printf(“Memory size occupied by status1 : %d\n”,sizeof(status1));
printf(“Memory size occupied by status2 : %d\n”,sizeof(status2));
return0;
}
When the above code is compiled and executed, it produces the following result −
Memory size occupied by status1 : 8
Memory size occupied by status2 : 4
Bit Field Declaration
The declaration of a bit-field has the following form inside a structure −
struct{
type[member_name]: width ;
};
The following table describes the variable elements of a bit field −
Elements | Description |
type | An integer type that determines how a bit-field’s value is interpreted. The type may be int, signed int, or unsigned int. |
member_name | The name of the bit-field. |
width | The number of bits in the bit-field. The width must be less than or equal to the bit width of the specified type. |
The variables defined with a predefined width are called bit fields. A bit field can hold more than a single bit; for example, if you need a variable to store a value from 0 to 7, then you can define a bit field with a width of 3 bits as follows −
struct{
unsignedint age :3;
}Age;
The above structure definition instructs the C compiler that the age variable is going to use only 3 bits to store the value. If you try to use more than 3 bits, then it will not allow you to do so. Let us try the following example −
#include<stdio.h>
#include<string.h>
struct{
unsignedint age :3;
}Age;
int main(){
Age.age =4;
printf(“Sizeof( Age ) : %d\n”,sizeof(Age));
printf(“Age.age : %d\n”,Age.age );
Age.age =7;
printf(“Age.age : %d\n”,Age.age );
Age.age =8;
printf(“Age.age : %d\n”,Age.age );
return0;
}
When the above code is compiled it will compile with a warning and when executed, it produces the following result −
Sizeof( Age ) : 4
Age.age : 4
Age.age : 7
Age.age : 0
Comments are closed.